GraveRaiders
GraveRaiders - AI & Attribute Systems
GraveRaiders just got smarter enemies, new GAS-driven combat, and the first steps of our progression system. Catch up on the latest AI upgrades and gameplay features in this new dev blog!
Our top down multiplayer coop game
GraveRaiders
GraveRaiders just got smarter enemies, new GAS-driven combat, and the first steps of our progression system. Catch up on the latest AI upgrades and gameplay features in this new dev blog!
GraveRaiders
After years of experience with Godot, we’ve made the leap to Unreal Engine to bring GraveRaiders’ dark-fantasy co-op world to life in full 3D. Here’s what led to that decision — and what we’re working on next.
GraveRaiders
We’ve been hard at work building the foundations of GraveRaiders! From core systems and combat flow to multiplayer groundwork — the game is taking shape. Here’s a look behind the scenes at our progress!
GraveRaiders
Over the last few months, something has been taking shape in the shadows here at DarkLoom Studio. While SwordFall continues to be close to our hearts, another idea has been quietly clawing its way to the surface — one that we simply couldn’t ignore. Today, we’re ready to give