DarkLoom Studio

The Graves Are Waiting

A tactical co-op extraction roguelite in development

Latest

10
Feb
GraveRaiders - Proximity Voice System

GraveRaiders - Proximity Voice System

In GraveRaiders, proximity voice chat isn’t just for coordination, it’s a gameplay mechanic. Talking too loud can alert enemies and get your whole team killed.
2 min read
24
Jan
GraveRaiders - The Level-Up System

GraveRaiders - The Level-Up System

GraveRaiders’ progression system is locked in: a dual-track roguelite design with weapon attachments, rarity upgrades, and 155 tactical talents. Here’s how we make every level-up meaningful.
3 min read
24
Nov
GraveRaiders - AI & Progression Systems

GraveRaiders - AI & Progression Systems

GraveRaiders just got smarter enemies, new GAS-driven combat, and the first steps of our progression system. Catch up on the latest AI upgrades and gameplay features in this new dev blog!
2 min read
24
Oct
GraveRaiders - From Godot to Unreal

GraveRaiders - From Godot to Unreal

After years of experience with Godot, we’ve made the leap to Unreal Engine to bring GraveRaiders’ dark-fantasy co-op world to life in full 3D. Here’s what led to that decision — and what we’re working on next.
2 min read
25
Sep
GraveRaiders - Building the Foundations

GraveRaiders - Building the Foundations

We’ve been hard at work building the foundations of GraveRaiders! From core systems and combat flow to multiplayer groundwork — the game is taking shape. Here’s a look behind the scenes at our progress!
2 min read
13
Aug
GraveRaiders – First Glimpse Into the Depths

GraveRaiders – First Glimpse Into the Depths

Over the last few months, something has been taking shape in the shadows here at DarkLoom Studio. While SwordFall continues
3 min read