GraveRaiders - AI & Attribute Systems
GraveRaiders just got smarter enemies, new GAS-driven combat, and the first steps of our progression system. Catch up on the latest AI upgrades and gameplay features in this new dev blog!
GraveRaiders just got smarter enemies, new GAS-driven combat, and the first steps of our progression system. Catch up on the latest AI upgrades and gameplay features in this new dev blog!
After years of experience with Godot, we’ve made the leap to Unreal Engine to bring GraveRaiders’ dark-fantasy co-op world to life in full 3D. Here’s what led to that decision — and what we’re working on next.
We’ve been hard at work building the foundations of GraveRaiders! From core systems and combat flow to multiplayer groundwork — the game is taking shape. Here’s a look behind the scenes at our progress!
Over the last few months, something has been taking shape in the shadows here at DarkLoom Studio. While SwordFall continues to be close to our hearts, another idea has been quietly clawing its way to the surface — one that we simply couldn’t ignore. Today, we’re ready to give
At DarkLoom Studio, we’ve always believed in transparency. Today, we’re sharing why we’ve made the tough decision to pause development of SwordFall and shift our focus to a new project — one we believe is a smarter, safer step for our studio and community. Why SwordFall Became Too