Posts [8]

01
Apr
A New Way to Progress

A New Way to Progress

GraveRaiders introduces objective-based progression, procedural animation with motion warping, and dynamic weather. Core systems are nearly complete as development moves toward UI/UX.
2 min read
27
Feb
We Built Our Own Ghost Theme from Scratch

We Built Our Own Ghost Theme from Scratch

A behind-the-scenes look at our new website using the custom Ghost CMS theme. Dark aesthetic, cinematic homepage, zero compromises.
5 min read
10
Feb
Proximity Voice System

Proximity Voice System

In GraveRaiders, proximity voice chat isn’t just for coordination, it’s a gameplay mechanic. Talking too loud can alert enemies and get your whole team killed.
2 min read
24
Jan
The Level-Up System

The Level-Up System

GraveRaiders’ progression system is locked in: a dual-track roguelite design with weapon attachments, rarity upgrades, and 155 tactical talents. Here’s how we make every level-up meaningful.
3 min read
24
Nov
AI & Progression Systems

AI & Progression Systems

GraveRaiders just got smarter enemies, new GAS-driven combat, and the first steps of our progression system. Catch up on the latest AI upgrades and gameplay features in this new dev blog!
2 min read
24
Oct
From Godot to Unreal

From Godot to Unreal

After years of experience with Godot, we’ve made the leap to Unreal Engine to bring GraveRaiders’ dark-fantasy co-op world to life in full 3D. Here’s what led to that decision — and what we’re working on next.
2 min read
25
Sep
Building the Foundations

Building the Foundations

We’ve been hard at work building the foundations of GraveRaiders! From core systems and combat flow to multiplayer groundwork — the game is taking shape. Here’s a look behind the scenes at our progress!
2 min read
13
Aug
First Glimpse Into the Depths

First Glimpse Into the Depths

Over the last few months, something has been taking shape in the shadows here at DarkLoom Studio. While SwordFall continues
3 min read