GraveRaiders – First Glimpse Into the Depths

GraveRaiders – First Glimpse Into the Depths

Over the last few months, something has been taking shape in the shadows here at DarkLoom Studio. While SwordFall continues to be close to our hearts, another idea has been quietly clawing its way to the surface — one that we simply couldn’t ignore.

Today, we’re ready to give you your first look at our next game: GraveRaiders.

It’s dark. It’s dangerous. And it’s built for those who thrive on adventure.

What is GraveRaiders?

At its core, GraveRaiders is a stylized top-down co-op roguelite set in a dark-fantasy world corrupted by strange techno-magic. Players take the role of daring “Raiders” who descend into cursed ruins, ancient tombs, and long-forgotten crypts in search of treasure, glory, and answers to a growing mystery beneath the surface.

Every raid is different — maps are procedurally generated, making each descent unpredictable. The enemies you face, the traps you encounter, and even the rewards you uncover will change with every run.

Key Features (Without Spoilers)

True Co-Op Action

GraveRaiders is built from the ground up to be experienced with friends. Whether you’re coordinating attacks against a boss or scrambling to revive a downed teammate, teamwork isn’t just encouraged — it’s essential.

You’ll laugh, you’ll panic, and you’ll probably shout at each other when someone opens the wrong cursed door.

Roguelite Replayability

No two raids are the same. Each run shuffles room layouts, enemy placements, and loot tables to keep you guessing.
Fail a raid? You’ll return to base stronger and smarter, able to upgrade weapons, skills, and gear for the next descent.

Dark-Fantasy Techno-Corruption

The world of GraveRaiders blends gothic horror with strange, alien machinery.
Ancient castles have been consumed by glowing circuitry. Forgotten statues hum with mechanical life. And the deeper you go, the stranger — and more dangerous — things become.

Gear, Weapons & Playstyles

From brutal close-combat blades to devastating ranged relics, you’ll find and customize weapons to suit your style.
Every Raider can be built differently — tanky and resilient, nimble and evasive, or a glass cannon raining destruction from afar.

Boss Encounters Worth the Fear

Our bosses aren’t just bigger enemies. They’re set-piece challenges designed to push your coordination, reflexes, and courage to the limit.
Every boss is unique, with attack patterns and abilities that change as the fight progresses.

A Game That Grows With You

One of the things we’re most excited about is how GraveRaiders evolves over time. We’ll be introducing new gear, enemies, and environments as the game develops, keeping the experience fresh long after release.

We want every raid to feel like a story you tell afterwards — the close calls, the lucky loot drops, the moments where you thought you were done for but somehow made it out alive.

As a studio, GraveRaiders is our chance to mix fast-paced action with the unpredictability of roguelites, all wrapped in an atmospheric world that’s equal parts eerie and beautiful.
It’s the kind of game where you and your friends start a “quick run” and end up playing for hours, chasing that one more perfect raid.

What’s Next

This is just the beginning. Over the coming months, we’ll share:

  • First looks at concept art and environment designs
  • Sneak peeks at enemy types and boss encounters
  • Early gameplay snippets once we’re ready

We’re building GraveRaiders with the same care and ambition we pour into all our projects, and we can’t wait for you to see more.

Until then… sharpen your blade, check your lantern, and be ready when the graves start calling.


Stay Connected!

Thanks for following our development journey! We're getting closer to launch, and we can't wait to share our game with you all. To stay up-to-date with the latest news, behind-the-scenes content, and potential beta test opportunities:

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Wishlist on Steam: Coming Soon!

Your support means everything to us, and we can't wait to see you in-game soon! Until next week!

- The Dev Team 🎮