A New Way to Progress
GraveRaiders introduces objective-based progression, procedural animation with motion warping, and dynamic weather. Core systems are nearly complete as development moves toward UI/UX.
We Built Our Own Ghost Theme from Scratch
A behind-the-scenes look at our new website using the custom Ghost CMS theme. Dark aesthetic, cinematic homepage, zero compromises.
Proximity Voice System
In GraveRaiders, proximity voice chat isn’t just for coordination, it’s a gameplay mechanic. Talking too loud can alert enemies and get your whole team killed.
The Level-Up System
GraveRaiders’ progression system is locked in: a dual-track roguelite design with weapon attachments, rarity upgrades, and 155 tactical talents. Here’s how we make every level-up meaningful.
AI & Progression Systems
GraveRaiders just got smarter enemies, new GAS-driven combat, and the first steps of our progression system. Catch up on the latest AI upgrades and gameplay features in this new dev blog!
From Godot to Unreal
After years of experience with Godot, we’ve made the leap to Unreal Engine to bring GraveRaiders’ dark-fantasy co-op world to life in full 3D. Here’s what led to that decision — and what we’re working on next.
Building the Foundations
We’ve been hard at work building the foundations of GraveRaiders! From core systems and combat flow to multiplayer groundwork — the game is taking shape. Here’s a look behind the scenes at our progress!
First Glimpse Into the Depths
Over the last few months, something has been taking shape in the shadows here at DarkLoom Studio. While SwordFall continues